It’s no secret that I’m a big fan of GameScience dice. Not only do they remind me of the good old days of role playing games when dice sets came unpainted and gamers had to take their younger siblings’ crayons and ink the numbers themselves, but the entire product line is the brain-child of Louis Zocchi — one of the pioneers of modern rpg gaming and dice manufacturing in particular. In short, Lou Zocchi is one of the greats, and his GameScience dice live up to his reputation.
For today’s new generation of gamers, GameScience dice may be different from what is expected. As I alluded to at the beginning of this post, classic GameScience dice come unpainted and it’s up to the individual to color the numbers with a crayon or ultra-fine point permanent marker (it’s true that GameScience also produces a product line with inked numbers, but for the purposes of this article I’m concentrating on the classic dice line). The reason the dice come unpainted is simple: by doing away with mechanically painting the numbers, the dice don’t have to be tumbled, smoothed, and polished. This lack of mechanical interference at the end stages of production results in dice that are razor-edged with sharp points. GameScience dice don’t have rounded edges, thereby resulting in dice that are more precise in the numbers generated on the gaming table. And if precision dice weren’t enough, GameScience dice are also produced in five non-standard types: a 3-sided die, a 5-sided die, a 14-sided die, a 16-sided die, and a 24-sided die. How cool is that! So without further adieu, I present five of my all-time favorite GameScience dice sets: